local Scene = {}
local entity = require("ECS/Entity")

function Scene.Awake()
    entity.Awake();
end

function Scene.Start()
    entity.Start();
end

function Scene.OnEnable()
    entity.OnEnable();
end

function Scene.OnDisable()
    entity.OnDisable();
end

function Scene.Update()
    entity.Update();
end

function Scene.LateUpdate()
    entity.LateUpdate();
end

function Scene.FixedUpdate()
    entity.FixedUpdate();
end

function Scene.OnDestroy()
    entity.OnDestroy();
end

return Scene
